Mega Man X8 retains the 3D graphics style present in Mega Man X7, but reverts to a purely 2D gameplay style, similar to that of Mega Man X games prior to X7 (except for Dynasty and Central White, the only stages including on-rails vehicle phases in full 3D). As with the traditional Mega Man gameplay loop, after an introductory stage, Mega Man X8 presents the player with a choice of eight stages, with a Maverick robot serving as the stage boss. After defeating all eight Mavericks, a series of fortress stages opens up for the player to complete in linear progression until facing the final boss.
X8's Armor system is unique compared to previous games. Instead of a fixed set of armor, Dr. Light grants X the Neutral Armor, which in of itself does nothing at all, but by collecting I Parts (which focused on attack power) and H Parts (which focused on mobility) from other Light Capsules, they grant X unique abilities. Both I Parts and H Parts can be mixed and matched to suit the player's playstyle, but if the player match the armor with the same parts, a Giga Attack feature will be added, with Icarus Armor granting X the Giga Crush, a fullscreen attack similar to Double Attack, and Hermes Armor granting X the X-Drive, which powers up his armor's abilities.
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Mega Man X8 was developed by Capcom Production Studio 1. The game's direct predecessor, Mega Man X7, was the first entry in the Mega Man X series to feature full 3D graphics, as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator Keiji Inafune, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style.[3] Inafune himself was not involved in the production of Mega Man X8, although the game's art designers did consult with him before changing the overall style of the characters.[3] The game's main illustrator, Tatsuya Yoshikawa, was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what the characters may resemble if they were toys, and even imitated the joints of Revoltech figures.[3]
A Windows version of Mega Man X8 was released in Asia, Europe, and as a download from GameStop in North America.[8] This version can run in windowed mode, in addition to full screen, and includes mouse and keyboard features, although it does support using a controller. The Windows version also features several languages and the possibility to toggle between English and Japanese voices, which can be changed from the main menu or after starting a new game. All of the music and cutscene dialogue is encoded in Ogg Vorbis format and as a result, all audio files can easily be replaced by the user.
Mega Man X8 received a mixed reception. It was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of Mega Man X7. IGN praised the game for its mixture of 2D and 3D, and its camera system, saying "Thankfully the transition from one plane to another is pretty seamless and isn't the bothersome chore that switches in X7 were. It's an easy and totally acceptable gameplay method and one that should have been used in 2003 to begin with."[19] GameSpot criticized the game for its level design, which often made the game extremely frustrating to play. They also derided the story, remarking that it "dabbles in a lot of nonsensical anime-style ramblings about things that are of little importance to the actual game."[17]
After Mega Man X7's attempt at fully 3D gameplay, Mega Man X8 reverts to traditional sidescroller action while retaining the 3D rendered graphics. It also maintains the newcomer Axl, along with Alia, Layer, and Pallette as secret bonus playable characters.
Certain enemies and bosses now possess a "guard", which makes them invulnerable to most attacks. However, the Hunters can use Guard Break attacks to break through to damage such enemies. X's is a full Charge Shot, Zero's is his third Z-Saber slash, and every eighth shot of Axl's rapid-fire Axl Bullets. Certain Special Weapons can also instantly Guard Break or ignore barriers, notably Bamboo Pandamonium's weapons and the Sigma Blade.
This devastating move will allow the Maverick Hunters to perform their most powerful moves with their native weapons: X fires a giant blue laser beam which is the powered-up version of the fully charged-shot using Buster Parts I. Zero does his four-slash combo which is the same as when Zero has redeemed Saber Skill +1 using his extended Z-Saber. Axl fires at his targets with two Axl Bullet pistols instead of one using orange-colored bullets.
Pressing the Double Attack button will allow a spherical field to be created around the Hunter that can activate this move. For a successful activation the sperical field has to come into direct contact with any enemy on the screen. Failing to do so will not permanently drain the energy in the Attack Gauge; instead, the energy will be rapidly filled up within seconds and be prepared for any second attempts required. Only when the Double Attack is successfully activated the energy inside the Attack Gauge will be depleted permanently, having to fill up the Attack Gauge again for more attempts of this move.
Once the Double Attack is successfully activated during gameplay, time will be frozen and the background will change to a green virtual field, where the reserve Hunter will warp in to perform the simultaneous attack with the main Hunter. As stated earlier, their attacks will depend on the Hunters being used. Once the Double Attack is complete, the reserve Hunter will warp out and all characters return to the field where the attack was activated while time resumes its normal course, with all the enemies on screen destroyed at an instant.
When all of the Icarus Parts or Hermes Parts are equipped at once, the armor is named accordingly, and a special Giga Attack feature is added to the full armor. While equipping the Icarus Armor, X can perform the Giga Crush in a similar way to that of the Second Armor in Mega Man X2 and the Glide Armor in Mega Man X7, and while equipping the Hermes Armor, he can perform the X-Drive, which powers-up X's normal Hermes Armor abilities. Finally, with the Ultimate Armor, X can perform the invincible dash known as Nova Strike. Unlike previous Armors' Giga Attacks, the Hermes and Icarus Armors' Giga Attacks do not require X's weapons gauge to be completely full to be able to use them. However, if the weapon gauge is not completely filled up before using the attack, the Giga Crush won't be at full power and attack range, while the X-Drive will last a shorter time. While the Nova Strike requires a full weapon gauge to be performed, its energy auto-charges extremely quickly. The weapon energy charge rate from slowest to fastest is as follows: Icarus Armor -> Hermes Armor -> Ultimate Armor.
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Mega Man X8 ROM download is available to play for Playstation 2. This game is the US English version at EmulatorGames.net exclusively. Download Mega Man X8 ROM and use it with an emulator. Play online Playstation 2 game on desktop PC, mobile, and tablets in maximum quality. If you enjoy this free ROM on Emulator Games then you will also like similar titles Mega Man X and Shin Megami Tensei - Persona 3 Portable.
Under the surface of silly accents X4 was an impressive platformer that would continue to redefine Mega Man as a whole for years to come. They went with the bold move to make Zero fully playable from the start, without strings, and it paid off. The narrative took a grittier turn, and vocal performances aside, it was one of the first times I was actually invested in a Mega Man storyline. Bringing back the personality of the Mavericks (bosses) in the same vein as Mega Man 8 was a brilliant move.
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